Blockbench
World of Wonders uses a custom fork of Animated Java. Some features might not work as stated on the official Animated Java wiki. This page should cover all important differences.
Blueprint settings
Some settings have been modified or added to better fit the needs of our server.
Blueprint name
This name should always be in snake case. It should not contain the name or abbreviation for the project this blueprint is intended for.
| Example name | Correct | Reason |
|---|---|---|
dmc_trio_triangolo | ❌ | Contains project name or abbreviation |
trioTriangolo | ❌ | Name is not in snake case |
trio_triangolo | ✅ | Name does not contain project name and is in snake case |
Bounding box
Defines the culling box of this rig. There is a chance the auto bounding box option does not create a correct box. In that case you can disable it and create one yourself.
Export settings
Export namespace
Should be the same as the blueprint name.
Project namespace
The namespace of the project this rig is made for. This can either be the full name in snake case or an abbreviation. This namespace is used to generate a folder in which all the resource pack files will be saved when the rig is exported.
Plugin mode
This setting should always be enabled!
Creates a JSON file once the rig is exported that contains important information such as node definitions and animation data. This file will later be used by the server plugin to create the rig in-game.
Baked animations
This setting should always be enabled!
Exports every frame of the animation to the created JSON file instead of just keyframes. This is required by the server plugin.
Target Minecraft version
This setting should always be 1.21.4!
JSON file
The output location for the JSON file that contains all important blueprint information.
Resource pack settings
Resource pack export mode
This setting should always be raw!