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Blockbench

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World of Wonders uses a custom fork of Animated Java. Some features might not work as stated on the official Animated Java wiki. This page should cover all important differences.

Blueprint settings

Some settings have been modified or added to better fit the needs of our server.

Blueprint name

This name should always be in snake case. It should not contain the name or abbreviation for the project this blueprint is intended for.

Example nameCorrectReason
dmc_trio_triangoloContains project name or abbreviation
trioTriangoloName is not in snake case
trio_triangoloName does not contain project name and is in snake case

Bounding box

Defines the culling box of this rig. There is a chance the auto bounding box option does not create a correct box. In that case you can disable it and create one yourself.

Export settings

Export namespace

Should be the same as the blueprint name.

Project namespace

The namespace of the project this rig is made for. This can either be the full name in snake case or an abbreviation. This namespace is used to generate a folder in which all the resource pack files will be saved when the rig is exported.

Plugin mode

warning

This setting should always be enabled!

Creates a JSON file once the rig is exported that contains important information such as node definitions and animation data. This file will later be used by the server plugin to create the rig in-game.

Baked animations

warning

This setting should always be enabled!

Exports every frame of the animation to the created JSON file instead of just keyframes. This is required by the server plugin.

Target Minecraft version

warning

This setting should always be 1.21.4!

JSON file

The output location for the JSON file that contains all important blueprint information.

Resource pack settings

Resource pack export mode

warning

This setting should always be raw!